This is a p5.js sketch that draws growing vines. Hypnotizing, isn’t it? The original Processing code is here. The p5.js code is in the site repository. I converted part of it manually, and part of it using this excellent converter. For embedding it into e.g. web-screensaver, use this link.
Welcome!
I program in a variety of languages from Flutter to Arduino, so stay tuned - it will be interesting :)
Also look at my GitLab page, my Medium articles, and GitHub page for other things I do with code.
The (digital) art of growing vines
In the world of digital art and technology, the Processing programming language is a versatile tool for artists. In this article, we’ll explore how to create digital artwork resembling growing vines with flowers and leaves using code. Let’s create a digital garden.
Read more about the process here.
Space Short Monthly: the ‘new’ input system in unity
In order to adapt my game for mobile use, I needed to add touch input. And for that, I needed to use the new input system in Unity.
Read more about it here (part I) and here (part II).
Using Views to query your database in Drupal 9
This week it’s been Drupal, Electron, Unity and Python. Now I honestly can’t remember if I’m supposed to end the line with a semicolon or not :)
I had to remember some lost gems in Drupal, so I wrote a post about for next time: How to Use views to query your database. This is useful for yourself but mostly for any customers who don’t want or need SQL.
Bursting Spheres
Click on the blue sky and watch the spheres burst!
Flutter packages
Many of my apps communicate with a custom Bluetooth device. Also, many of my apps should have the same, or at least similar, branding. Therefore, many of my apps have common code.
We do NOT want duplicate code.